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Font 0 Not Found in Morrowind.ini. Works fine starting it normally from the Morrowind directory. Really wanting to use this program as my mod order load is too heavy to be manually choosing mesh overwrites. It's a fresh install with only the most basic stuff like Morrowind Code patch and MGEXE. These aren't problems outside of MO2. Font 0 not found in. posted in Morrowind Technical Support: but I thought I'd make a more specific one.Anyway, as you can tell it says that it is missing from the Morrowind.ini file. Atherrill's solution was to reimport the setting from a fresh Morrowind.ini file. To do that: 1. Get a fresh copy of Morrowind.ini from steam or wherever you originally got your game files. Go to the settings tab in the openmw launcher. Set the 'File to import settings from:' to your new Morrowind.ini file. File not found in Morrowind If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. Second off, this was done by a friend who found out about it on the main game site. Which is totally down and acting screwy with all the traffic of late. Check out your morrowind.ini file near the end, you'll see that there's 3 fonts. Swap font 0 and font 1. In other words the century gothic font will now be font 0 and the magic cards will be.
The Morrowind.ini is the file that stores many editable settings. These are settings that the average player would generally not need to change. Each setting is grouped into one of several sections. The start of a new section is designated like this:
Every setting is in the Name=Value format. A setting beginning with a semi-colon have been commented out. This means that the game will skip these when loading the Morrowind.ini file. The semi-colon can also be used to create comments.
The following sections list all of the settings and .ini sections found in a Morrowind.ini file with Morrowind, Tribunal, and Bloodmoon installed. Commented lines are also listed.
- 1General Sections
- 2CharGen
- 3Weather
- 4Other
General Sections
General
Name | Default Value | Description |
---|---|---|
;Test TES 0 | morrowind.esm | |
;Starting Cell | Pelagiad | |
;Starting Grid X | 0 | |
;Starting Grid Y | 0 | |
Show FPS | 0 | Setting this to 1 displays FPS on top right corner |
Max FPS | 240 | This is the FPS limiter. Probably should be lowered to 60 or equal to the monitor refresh rate. Too high values causes mouse clicks not regestering or in some cases stuttering |
TryArchiveFirst | 0 | Tells the game where to look for meshes, textures etc. -1 = Looks for meshes, textures etc only in Data Files folder and not in BSAs 0 = Looks for meshes, textures etc in both Data Files folder and BSAs, and loads the newer of the two ( preferable ) 1 = Looks for meshes, textures etc only in BSAs |
SkipProgramFlows | 0 | |
DontThreadLoad | 0 | By default the cells are loaded on seperate thread. Setting this to 1 avoids that. Might decrease stuttering in cells but takes longer to load cells |
ThreadPriority | -1 | |
ThreadSleepTime | 4 | |
Clip One To One Float | 1 | |
Flip Control Y | 0 | |
SkipKFExtraction | 1 | |
PC Footstep Volume | 0.7 | |
Disable Audio | 0 | |
Background Keyboard | 0 | Enables or Disables alt-tabbing out of game. 0 = Disabled, 1 = Enabled. |
Use Joystick | 0 | |
Joystick X Turns | 0 | |
Joystick Look Up/Down | 6 | |
Joystick Look Left/Right | 3 | |
Create Maps Enable | 0 | |
Screen Shot Enable | 0 | Enables or disables taking screenshots. 0 = disabled, 1 = enabled. |
Screen Shot Base Name | ScreenShot | Sets the standard name that all screenshots will use. For example, Screenshot1, Screenshot23, etc. |
Screen Shot Index | 0 | |
Beta Comment File | N/A | |
Interior Cell Buffer | 10 | This is the maximum number of Interior cells loaded in RAM. Makes interior cells load faster if you already visited in the game session. |
Exterior Cell Buffer | 32 | Same as Interior Cell Buffer but for Exterior Cells. Lower the Cell Buffers if you have less RAM, but it makes loading of already visited cells slower. |
Number of Shadows | 6 | |
Maximum Shadows Per Object | 1 | |
MaintainImportedDialogueOrder | 0 | |
ExportDialogueWithHyperlinks | 0 | |
UseExistingTempFile | 0 | |
CanMoveInfosWhileFiltered | 0 | |
Editor Starting Cell | N/A | |
Editor Starting Pos | 0.000000,0.000000,16384.000000 | |
Editor Starting Dir 0 | 1.000000,0.000000,0.000000 | |
Editor Starting Dir 1 | 0.000000,-0.000000,1.000000 | |
Editor Starting Dir 2 | 0.000000,-1.000000,-0.000000 | |
Subtitles | 1 | Enables or Disables Subtitles when an actor speaks. 0 = Disabled, 1 = Enabled |
ShowHitFader | 1 | Enables or Disables the red Fade effects around player when plyer gets hit. 0 = Disabled, 1 = Enabled |
Werewolf FOV | 100 | Entry added by Bloodmoon. Sets the FOV when in Werewolf mode. |
LightAttenuation
Inventory
Map
Name | Default Value | Description |
---|---|---|
Travel Siltstrider Red | 238 | Color of travel line for Silt Strider |
Travel Siltstrider Green | 230 | |
Travel Siltstrider Blue | 30 | |
Travel Boat Red | 30 | Color of travel line for Boat |
Travel Boat Red | 30 | |
Travel Boat Red | 230 | |
Travel Magic Red | 30 | Color of travel line for Guild Guides travel |
Travel Magic Red | 30 | |
Travel Magic Red | 0 | |
Show Travel Lines | 0 | Enables or Disables travel lines. 0 = Disabled, 1 = Enabled. For example, after you've travelled from Seyda Neen to Vivec via Silt Strider, a line connecting Seyda Neen and Vivec appear on in-game map. Note that there is no way to remove these lines once they are marked |
MenuStates
CopyProtectionStrings
Name | Default Value | Description |
---|---|---|
No CDROM Message | Unable to find a CD-ROM/DVD drive on this computer. | These are the messages that appear in the dialogue boxes when no CD could be found. |
No CDROM Title | CD-ROM Drive Not Found | |
Enter CD Message | Insert the Morrowind CD into any CD-ROM/DVD drive. | |
Enter CD Title | Morrowind CD Not Found |
Movies
Name | Default Value | Description |
---|---|---|
Company Logo | bethesda logo.bik | These point to the video files that play during startup, on the main menu, and when a new game has been started. |
Morrowind Logo | mw_logo.bik | |
New Game | mw_intro.bik | |
Loading | mw_load.bik | |
Options Menu | mw_menu.bik |
CharGen
Question 1
Name | Default Value | Description |
---|---|---|
Question | On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long. | |
AnswerOne | Draw your dagger, mercifully ending its life with a single thrust? | |
AnswerTwo | Use herbs from your pack to put it to sleep? | |
AnswerThree | Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before? | |
Sound | VoMiscCharGen QA1.wav |
Question 2
Better Dialogue Font Morrowind
Name | Default Value | Description |
---|---|---|
Question | One summer afternoon your father gives you a choice of chores. | |
AnswerOne | Work in the forge with him casting iron for a new plow? | |
AnswerTwo | Gather herbs for your mother who is preparing dinner? | |
AnswerThree | Go catch fish at the stream using a net and line? | |
Sound | VoMiscCharGen QA2.wav |
Question 3
Question 4
Question 5
Question 6
Question 7
Question 8
Question 9
Question 10
Weather
Weather
Weather Clear
Weather Cloudy
Weather Foggy
Weather Overcast
Weather Rain
Weather Thunderstorm
Weather Ashstorm
Weather Blight
Weather Snow
Weather Blizzard
Other
Water
PixelWater
Morrowind Font 0 Not Found
Blood
Name | Default Value | Description |
---|---|---|
Model 0 | BloodSplat.nif | Model used for blood mesh |
Model 1 | BloodSplat2.nif | |
Model 2 | BloodSplat3.nif | |
Texture 0 | Tx_Blood.tga | Textures used for blood mesh |
Texture 1 | Tx_Blood_White.tga | |
Texture 2 | Tx_Blood_Gold.tga | |
Texture Name 0 | Default (Red) | Name of blood type as seen in drop-down menu in creature window in CS. Corresponds to numbering of blood texture above |
Texture Name 1 | Skeleton (White) | |
Texture Name 2 | Metal Sparks (Gold) |
PreLoad
Moons
Fonts
Name | Default Value | Description |
---|---|---|
Font 0 | magic_cards_regular | Default font |
Font 1 | century_gothic_font_regular | Font used in console window |
Font 2 | daedric_font | Daedric font used in scrolls and books |
FontColor
Name | Default Value | Description |
---|---|---|
color_normal | 202,165,96 | RGB values of default text color. Used for dialogue text, window headers, save name in saves list etc. Superbyke rmr 125 manual. '_over' and '_pressed' suffix indicate font color when the mouse hovers over and clicks on the text, respectively. |
color_normal_over | 223,201,159 | |
color_normal_pressed | 243,237,221 | |
color_active | 96,112,202 | Font color of active tab header in inventory, Active spell or enchantment. |
color_active_over | 159,169,223 | |
color_active_pressed | 223,226,244 | |
color_disabled | 179,168,135 | Font color of inactive tab header in inventory, unequipped enchantment. |
color_disabled_over | 223,201,159 | |
color_disabled_pressed | 243,237,221 | |
color_link | 112,126,207 | Font color of links in dialogue. |
color_link_over | 143,155,218 | |
color_link_pressed | 175,184,228 | |
color_journal_link | 37,49,112 | Font color of links in Journal |
color_journal_link_over | 58,77,175 | |
color_journal_link_pressed | 112,126,207 | |
color_journal_topic | 0,0,0 | Font color of text in journal and books including topic/quest list, page numbers |
color_journal_topic_over | 58,77,175 | |
color_journal_topic_pressed | 112,126,207 | |
color_answer | 150,50,30 | Font color of choices or continue links in dialogue |
color_answer_over | 223,201,159 | |
color_answer_pressed | 243,237,221 | |
color_header | 223,201,159 | Font color of section header in magic menu and stats menu. Also used as header color for item pop-up window |
color_notify | 223,201,159 | Font color of Journal updates in dialogue |
color_big_normal | 202,165,96 | |
color_big_normal_over | 223,201,159 | |
color_big_normal_pressed | 243,237,221 | |
color_big_link | 112,126,207 | |
color_big_link_over | 143,155,218 | |
color_big_link_pressed | 175,184,228 | |
color_big_answer | 150,50,30 | |
color_big_answer_over | 223,201,159 | |
color_big_answer_pressed | 243,237,22 | |
color_big_header | 223,201,159 | |
color_big_notify | 223,201,159 | |
color_background | 0,0,0 | Background color of all windows including inventory menu, stats menu, magic menu, progress bar window etc |
color_focus | 80,80,80 | |
color_health | 200,60,30 | Color of Health bar, including enchantment charge in item pop-up window |
color_magic | 53,69,159 | Color of Magicka bar |
color_fatigue | 0,150,60 | Color of Fatigue bar |
color_misc | 0,205,205 | Color of progress bar |
color_weapon_fill | 200,60,30 | Color of weapon health bar below active weapon icon in bottom left of screen |
color_magic_fill | 200,60,30 | Color of enchantment charge bar below active enchantment item icon in bottom left of screen |
color_count | 223,201,159 | Font color of item count of items in inventory |
Cursors
Editor
WhoCanMerge
Level Up
Game Files
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